![]() With decent snaps, this would be done pretty much instantly. These four things would be massively useful for lots of designers and would even have benefits for the artists: I've often watched with bewilderment when, for instance, Andrew Price, zooms right in to an area so that he can position something accurately by eye and then has to zoom right back out again. ![]() an easier to use User Coordinate System (a.k.a User Grid). a proper layer system (an infinite number of named layers, please!) Ĥ. the ability to easily measure the distance between two points (I know you can display edge lengths, but that doesn't help measure the distance between two separate meshes) ģ. ![]() a proper snap system (snap to endpoints, midpoints, centre, perpendicular, tangent, intersection, quadrants) Ģ. The frustrating thing is that just a few tools would remedy the situation:ġ. ![]() It is not so good for producing models that are to scale, something that is vital to every architect, engineer, product designer. As things are, Blender is brilliant for producing "arty" type model, where the only requirement is that it looks good. I don't expect to be able to produce technical drawings with it. When it comes to creating accurate models quickly, Blender is way, way behind AutoCAD (and presumably every other major CAD package).īlender is, and always will be, a tool for visualisation. I've been an AutoCAD user for 16 years, and a Blender user for 12 months.
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